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- STAR TREK BOOK GUIDE -
Role Playing Manuals
Star Fleet Battle Manual
Author(s): Zocchi and Kurtick
Book Series: Role Playing Manuals
Book Number: Copyright: ©1977
Condition: Fair
Printing: 1st
ISBN: N/A
--Summary--Each player captains a starship to high adventure on the frontiers of space.
Notes: None.
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Star Fleet Battles Cadet Training Manual
Author(s): Stephen V. Cole
Book Series: Role Playing Manuals
Book Number: Copyright: ©1992
Condition: Very Good
Printing: 1st
ISBN: N/A
--Summary--Take a seat in the Captain's Chair!
The Challenge of Starship Command: Out-think, out-shoot, and out-maneuver your opponent in warp speed dogfights throughout the Galaxy. Cadet Training Manual places you in the command chair of the Federation starship Constellation, where you will learn the skills of a starship commander in easy-to-grasp steps. As you continue through the manful, the mysteries of the Romulan cloaking device, Klingon disruptors, and elements which make every race unique will be revealed to you. You will have the opportunity to command ships of every race as you enter the universe of Star Fleet Battles.
Captain Ardak Kumerian, of the Klingon battlecruiser Destruction, attacks a convoy of freighters carrying a valuable cargo of iridium to the Federation.
The Gorn battlecruiser Reptilicon is on Red Alert as Captain Rexus Sslith ponders his next move. Allied to the Federation, it is up to him to defend the convoy.
Included in Cadet Training Manual:
* Step-by-step Instructions
* Game Map and Charts
* 40 Full Color Game Counters
Number of Players: One or Two
Age: Ten Years to Adult
Playing Time: 30 Minutes to 2 Hours
Complexity: Introductory
Notes: None.
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Cadet Training Manual
Author(s): Alan Pavlish, executive producers
Book Series: Role Playing Manuals
Book Number: Copyright: ©1997
Condition: Very Good
Printing: 1st
ISBN: N/A
--Summary--Bureau of Starfleet Personnel
Cadet Training Manual
SFAPERS MN-H95-069-0
Notes: Manual for Star Trek: Starfleet Academy - Interplay PC Game
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Star Trek: The Next Generation Role Playing Game: Core Game Book
Author(s): Edward Bolme, James Cambias, Andrew Greenberg, Harry Heckel, Kenneth Hite, Ross A. Isaacs, Robin D. Laws, Steve Long, Christian Moore, Tim O'Brien, Chris Pramas, John Snead and Greg Stolze
Book Series: Role Playing Manuals
Book Number: Copyright: ©1998
Condition: Fair
Printing: 1st
ISBN: 1889533009
--Summary--Space
The Final Frontier
These are the Voyages...
Ever wonder what it would be like to take the Conn of a Galaxy-class starship as you engage a Romulan warbird? Ever wanted to drink Klingon bloodwine with your comrades on the I.K.S. Pagh? What about a shore leave on breathtaking Risa in search of the legendary Tox Uthat? Or a quick trip to Ferenginar to haggle with the Grand Nagus?
The Star Trek: The Next Generation Roleplaying Game lets you "make it so" against the backdrop of the greatest science fiction universe ever created. Experience all of the adventure and excitement the galaxy has to offer as you and your friends become the actors in your own Star Trek: The Next Generation adventures, creating new chapters and new stories set in this fascinating universe. Defend the Federation from the onslaught of the Borg, trade phaser blasts with Orion pirates, maneuver your ship through the deadly plasma storms of the Badlands, or explore unknown stars beyond the limits of Federation space.
Adventure awaits you, Captain. Do you have what it takes to boldly go where no one has gone before?
The Star Trek: The Next Generation Roleplaying Game Book includes:
* The Icon System, fast and cinematic game rules that allow you to create new scenarios based on real episodes or ones you create yourself!
* Simple character creation rules that let you and your friends begin play immediately.
* Detailed guidelines for creating and running your own episodes in the universe of Star Trek: The Next Generation
* "Shakedown Cruise," an introductory adventure that pits the characters against an age-old Federation nemesis - the Romulans.
* A comprehensive look at the history and continuing mission of the United Federation of planets, including information of Starfleet and its branches.
Notes: Part of the Star Trek Roleplaying Game by Last Unicorn Games
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Star Trek: The Next Generation Role Playing Game: Narrator's Toolkit
Author(s): Kenneth Hite
Book Series: Role Playing Manuals
Book Number: Copyright: ©1998
Condition: Mint
Printing: 1st
ISBN: 0671040014
--Summary--Any Star Trek game session is only as good as the Narrator who runs it. In the Star Trek: The Next Generation Role Playing Game, the Narrator acts as the director, producer and writer, in addition to playing the roles of the entire supporting cast. While this may seem daunting at first, don't despair; many players find it the most challenging and rewarding part of the game. The Star Trek: The Next Generation Narrator's Toolkit is designed to make life as a Narrator a lot easier.
Packed with storytelling hints and design tricks, Final Frontier: The Narrator's Toolkit gives you all the tools you need to create larger-than-life adventures in the final frontier. It includes:
* In-depth discussions of what makes a game feel like Star Trek, including detailed entries on common themes.
* Expanded sections on story and adventure design, including sections on advanced storytelling devices and troupe-style play.
* Tips for running your own Star Trek: The Next Generation RPG series, including discussions on converting existing episodes and supporting cast into game terms.
* A complete, ready-to-run adventure - "Hide and Q" - based on the television episode of the same name, that ties all the concepts together.
And indispensable resource for experienced and novice Narrators alike, let Final Frontier: The Narrator's Toolkit take your Star Trek: The Next Generation game to the next level.
Notes: Part of the Star Trek: The Next Generation Roleplaying Game by Last Unicorn Games
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Among the Clans: The Andorians
Author(s): S. John Ross with Steven S. Long and Adam Dickstein
Book Series: Role Playing Manuals
Book Number: Copyright: ©1999
Condition: Mint
Printing: 1st
ISBN: 0671040170
--Summary--A PLANET OF ICE
A PEOPLE OF FIRE
A PASSION FOR SPACE
The Andorians have always been something of a paradox; a mystery at the heart of the Federation. Now learn the codes of Andorian honor, ancient ways of behavior enforced at knife point and exalted in song. Walk the glacier paths and fly above the towering moraines on ice-blue Andoria. Pilot the sleek, powerful ships of the Andorian Free Trader fleet, or serve proudly on the all-Andorian starship, the U.S.S. Eagle. (You'll learn how to say "Eagle" in Andorian, as well.) Among he Clans contains detailed information on history, planetology, and geography of Andoria and a guide to their colony worlds across the Andor Sector.
* Among the Clans is part of Last Unicorn's Alien Intelligence line of products. While written for the Star Trek® Roleplaying Game, it includes material applicable to the Star Trek Next Generation® and Star Trek® Deep Space Nine™ Roleplaying games, as well.
* A complete timeline of Andorian history - including coverage of Andoria in the era of Star Trek : The Next Generation and Star Trek : Deep Space Nine.
* Eight system templates, plus a complete planet write-up for the Andorian homeworld.
* Total coverage of Andoria's geography and ecology from pole to pole, including five fully-statted new Andorian creatures.
* Seven ready-to-run Andorian Supporting Cast characters, each one an episode in himself.
* Guidelines for creating and playing Andorian characters, including 15 new overlays and 22 new clan-based early life packages, plus new background histories, skills, advantages, and disadvantages.
* All-new Andorian martial arts, weapons, and dueling codes.
* Seven fully-statted new ships, including the front line anti-piracy ships of the ADF, and the all-Andorian U.S.S. Eagle.
With Among the Clans, your Andorian characters will come alive - and their enemies will hate you for it!
Notes: Part of the Star Trek Roleplaying Game by Last Unicorn Games
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Star Trek Roleplaying Game: Narrator's Toolkit
Author(s): S. John Ross
Book Series: Role Playing Manuals
Book Number: Copyright: ©1999
Condition: Mint
Printing: 1st
ISBN: 0671040154
--Summary--The Essential Resource for Star Trek Narrators
Energize your adventures with this toolkit full of advice, tips and instructions on narrating Star Trek adventures. Creating and controlling adventures in the Star Trek universe becomes easier with the discussions of storytelling and narration found here, along with key charts and tables from the rules in a handy reference screen. Experience the added thrills of creating and directing your very own Star Trek roleplaying adventures.
The Narrator's Toolkit includes:
* Storytelling Fundamentals
* The Art of Description
* The Supporting Cast
* Damage Control
* Eight Episode Design Techniques
* Construcing a Series
* A complete, ready-to-play episode
Notes: Part of the Star Trek Roleplaying Game by Last Unicorn Games
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Star Trek: The Next Generation Roleplaying Game Players' Guide
Author(s): Ross A. Isaacs, Robin Laws, Steven Long, Don Mappin, Lou Prosperi and John Snead
Book Series: Role Playing Manuals
Book Number: Copyright: ©1999
Condition: Very Good
Printing: 1st
ISBN: 0671035037
--Summary--MORE Power To The Players
INFINITE Diversity in Infinite Combinations
EXPANDING The Players' Universe
Starfleet was founded on the principle of diversity, uniting sentient races to fulfill the Starfleet mission. There are many different roles within Starfleet, and all the varied talents of the member races of the United Federation of Planets are called into service. Starfleet needs diplomats as well as warriors, engineers as well as scholars - and sentient beings of all races to learn these skills.
The Star Trek: The Next Generation Player's Guide includes:
* An expanded character creation system with dozens of new options for Starfleet officers.
* Advanced Training Programs for characters to attend, from the Advanced Tactical School to the Vulcan Science Academy.
* 8 new alien species, including the Benzites, Napeans and Zakdorn.
* 12 new psionic powers.
* Conversion notes for using miniatures in ground encounters and ship-to-ship battles.
* Dozens of new skills, specializations, and traits.
* New rules for explosions, medicines, ranged combat options, and starship renown.
* A new setting and new series style for your Star Trek: The Next Generation RPG - Starbase 315.
* 160 pages in full color!
Notes: Part of the Star Trek: The Next Generation Roleplaying Game by Last Unicorn Games
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Star Trek: The Next Generation Roleplaying Game: A Cadet's Guide to Sector 001: Earth
Author(s): Ross A. Isaacs, Steve Kenson, Steve Long, Don Mappin, Peter Schweighofer and John Snead
Book Series: Role Playing Manuals
Book Number: Copyright: ©1999
Condition: Mint
Printing: 1st
ISBN: N/A
--Summary--None
Notes: Part of the Star Trek: The Next Generation Roleplaying Game by Last Unicorn Games
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Star Trek: The Next Generation Roleplaying Game: Narrator's Guide
Author(s): Ross A. Isaacs, Steve Kenson, Steve Long, Don Mappin, Peter Schweighofer and John Snead
Book Series: Role Playing Manuals
Book Number: Copyright: ©1999
Condition: Mint
Printing: 1st
ISBN: N/A
--Summary--None
Notes: Part of the Star Trek: The Next Generation Roleplaying Game by Last Unicorn Games
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Star Trek: The Next Generation Roleplaying Game: Starfleet Academy Handbook
Author(s): Ross A. Isaacs, Steve Kenson, Steve Long, Don Mappin, Peter Schweighofer and John Snead
Book Series: Role Playing Manuals
Book Number: Copyright: ©1999
Condition: Mint
Printing: 1st
ISBN: N/A
--Summary--None
Notes: Part of the Star Trek: The Next Generation Roleplaying Game by Last Unicorn Games
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GURPS Prime Directive
Author(s): Gary Plana, compiler
Book Series: Role Playing Manuals
Book Number: Copyright: ©2002
Condition: Mint
Printing: 1st
ISBN: 1585640220
--Summary--Explore the final frontier!
Everything you ever wanted in a Star Fleet roleplaying game!
Be a Vulcan. Command a Starship. Explore strange new planets. Defeat the Klingons. Confound the Romulans. Cheat the Orion Pirates at their own game. Uphold the Prime Directive, or ignore it completely!
Play Any Role: Starship officer, fighter pilot, diplomat, scientist, reporter, merchant, pirate, soldier, or spy! You could even be a member of an elite Prime Team or a band of scalawags out for cheap thrills and expensive souvenirs!
40 Alien Races: Klingon warriors, Hydran pilots, Gorn commandoes, punctual Tholians, matriarchal Alpha-Centaurans, green Orion slave girls, Romulan diplomats, Federation Marshals, Lyrans who eat their enemies. They're all here!
Complete Character Creation: Academy packages (Star Fleet, Marines, Merchant Marines, Galactic Intelligence Agency, Federation Marshals) and professional certifications!
Technology: Phaser pistols, disruptor rifles, tractor beams, transporters, communications, tricorders, warp engines, impulse drives, cloaking devices, shuttlecraft, webs, and much more!
Space Combat: Complete rules are included to conduct your space battles with the Star Fleet Battles. Rules and sample ships are provided for the GURPS Space 3rd edition combat system.
Extensive Background: Warp travel, military organizations, maps of the Alpha Sector and the Federation, Klingon subject races, Romulan Code of Honor, and the Prime Directive itself!
Notes: Core Rulebook
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GURPS Klingons
Author(s): Stephen V. Cole
Book Series: Role Playing Manuals
Book Number: Copyright: ©2003
Condition: Mint
Printing: 1st
ISBN: 1585640352
--Summary--The empire of steel!
The Imperial race invades the Star Fleet Universe! For GURPS Prime Directive!
The most dangerous enemy faced by the Federation is the Klingon Empire, and yet the Klingons don't regard the Federation as much of a threat! There is much more to them.
History of the Klingons: How Kahless conquered the planet, the Old Kings who took the Klingons into space, then stranded them back on their homeworld, how they returned to the stars and conquered a mighty empire!
Complete Racial Profile: Everything there is to know about the Klingons! Biology, culture, military, government, emperors, religions, economics, legal system, Imperial Paladins, military nobility, intelligence agencies, Secret Police, and more!
Planet Survey: Complete data on 23 Star Systems and over 100 planets. Klinshai, warrior colonies, subject races, industrial worlds, more!
Starships: Complete Space 3rd Edition data files for more than 100 types, classes, and special mission variants ranging from the mighty B10 battleship to the tiny G2 police corvette.
Technology Files: Disruptors, agaonizers, two-handed swords, six different daggers, complete deck plans for the G1 fast patrol ship, medals, rank insignia, and the dangerous but effective Mindsifter!
Adventure! Make a deal on Venix Station, or risk your career on Lieutenant Thirek's experiment.
Notes: Complete Imperial Data File
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